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interactive visual simulation中文什么意思

发音:   用"interactive visual simulation"造句

例句与用法

  1. rtdivs ( real time dynamical interactive visual simulation ) is the kernel of ads ( advance distributed simulation ) . it is the main ideal of vp ( virtual prototypes ) and a new domain of information anthropomorphization representation . so it does support the development of defense, industry and manufacture, transportation, engineering preview, city planning, aviation spaceflight, training, education, medicine, real estate, business and entertainment etc . therefore, experts and scholars of the scientific world give thire much attention to the rtdivs results
    实时动态交互视景仿真(rtdivs-realtimedynamicalinteractivevisualsimulation)是先进分布式仿真系统(ads-advancedistributedsimulation)的核心,是虚拟样机(vp-virtualprototypes)研究的重要内容,是研究信息人格化表现支撑技术的新兴领域,它正在支持着国防建设、工业制造、交通管理、工程预演、城市规划、航空航天、培训、教育、医学、以及房地产、商业、娱乐等广泛领域的发展。
  2. to the primary contradiction of real-time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3-d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field; the author analyses and apply opengl to design a method of implement real-time interactive visual simulation on pc, in additional with object-oriented program technique network communication technique multithreading technique, implement pc-virsp . there are 7 chapters in this thesis . in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward
    论文针对实时交互视景仿真的主要矛盾,即网络有限带宽与视景运动交互参数实时传输矛盾,探讨了三维视体运动控制机理,结合hla思想,建立视景联邦对象模型(vfom-visualfederalobjectmodel)来描述视景数据分布;并设计了仿真实体链描述文本文法及其存储转换机制,有效支持多领域视景仿真系统开发;分析并应用图形接口标准opengl,设计了基于pc机的实时互操作视景生成方法;针对网络分布环境下视景仿真实时交互需求,设计视景运动同步控制方案;并综合应用了面向对象编程技术、网络通信技术、多线程技术,实现了基于pc机的视景实时互操作支撑平台(pc-vrisp?real-timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer)。
  3. to the primary contradiction of real-time interactive visual simulation, limited bandwidth of network and real time transmitting parameter of relative to move sight, the control mechanism of 3-d visual object is discussed, under the direction of hla idea, the visual federal object model vfom is established to describe the visual data distributing; the author designed a grammar of vfom context and a turing conversion mechanism, it will support exploitation of visual simulation in different field; the author analyses and apply opengl to design a method of implement real-time interactive visual simulation on pc, in additional with object-oriented program technique network communication technique multithreading technique, implement pc-virsp . there are 7 chapters in this thesis . in chapter 1, the developments of virtual simulation is looked back, the aim and significance and the main search content is put forward
    论文针对实时交互视景仿真的主要矛盾,即网络有限带宽与视景运动交互参数实时传输矛盾,探讨了三维视体运动控制机理,结合hla思想,建立视景联邦对象模型(vfom-visualfederalobjectmodel)来描述视景数据分布;并设计了仿真实体链描述文本文法及其存储转换机制,有效支持多领域视景仿真系统开发;分析并应用图形接口标准opengl,设计了基于pc机的实时互操作视景生成方法;针对网络分布环境下视景仿真实时交互需求,设计视景运动同步控制方案;并综合应用了面向对象编程技术、网络通信技术、多线程技术,实现了基于pc机的视景实时互操作支撑平台(pc-vrisp?real-timeinteractivesupportingplatformforvirtualsimulationbasedonpersonalcomputer)。

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Last modified time:Tue, 19 Aug 2025 00:29:56 GMT